How are you making the controls and gameplay accessible for younger audiences but still satisfying for more experienced gamers? There are a few more key experiences that we will reveal throughout the summer. You can use all of their superpowers in combat as well so there is a great deal of play to be had by going through the game with all of the characters you've collected.
Overall the game is like a superhero amusement park where you can become your favorite superheroes, explore new locations in the Marvel universe and make new friends along the way. We also expect that, being the first Marvel MMO, we will have appeal outside of that main audience, with Marvel fans and core gamers. It's especially important to us to create opportunities for inter-generational play parents who grew up with these popular Marvel characters able to share game experiences with their kids. Jason Robar: Our primary audiences for the game are kids 6-12 and their families. What's your target age range for the game? While the development team is not yet revealing all the details about the heavily anticipated upcoming game, CBR News was able to speak with The Amazing Society's VP Jason Robar in order to get a better idea of what fans can expect and some info on what the team is showing at E3 this week.ĬBR News: Jason, Marvel's "Super Hero Squad" is a property that is generally aimed at younger audiences. The browser-based, Massively Multiplayer Online (MMO) game will allow players to assemble and lead groups of Marvel heroes against a variety of enemies and challenges throughout both Super Hero City and Villainville.
#MARVEL SUPER HERO SQUAD ONLINE QUICKSILVER SERIES#
Last month, Gazillion Entertainment and Marvel unveiled the first game to be released under a ten-year publishing agreement between the two companies: "Marvel Super Hero Squad Online." Developed by The Amazing Society, "Super Hero Squad Online" is based on Marvel's popular line of toys, comics and the animated series of the same name.